Setup
Add AATKit to your Unity app
Import package
Download and unpack AATKit_Unity.zip.
Open your project in Unity editor.
Remove old AATKit plugin version if previously used (see Updating plugin section).
Import the
AATKitUnity.unitypackage
file to your project.Make sure your project uses custom
mainTemplate.gradle
file. To achieve this enableCustom Main Gradle Template
in Player Settings -> Settings for Android -> Publishing Settings.Make sure your project uses custom
gradleTemplate.properties
file. To achieve this enableCustom Gradle Properties Template
in Player Settings -> Settings for Android -> Publishing Settings.Unity 2022.3 or newer: Make sure your project uses custom
settingsTemplate.properties
file. To achieve this enableCustom Gradle Settings Template
in Player Settings -> Settings for Android -> Publishing Settings.In the scene where you want to display ads, add the
AATKit
prefab object from theAssets/AATKit/Prefabs
directory.If you don't want to include all networks to your application, please see how to disable some by AATKitSettings asset.
Android
Once you imported the plugin into Unity, you should be ready to build your project. Click File -> Build Settings, select the Android platform, then Switch Platform. Select desired Build System and click Build.
iOS
To generate your project for iOS, click File -> Build Settings, select the iOS platform, then Switch Platform and click Build. All required files should be added automatically to you project. If project fails to build make sure that aatkit postprocess script always run after other scripts. Find AATKit/SDK/Editor/AATKitPostprocess.cs
file and modify [PostProcessBuild(999)]
to another high number to make it run last.
Updating the plugin
Before updating the plugin make sure you have deleted the old Assets/AATKit
plugin folder to avoid problems with duplicated libraries.
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