ScriptLogEnabled

Overview

AATKitBinding script produces some debug log messages. If you would like to disable logs, set this property as false. Please note you should set false value in the Startarrow-up-right Unity event (not in the Awakearrow-up-right).

Syntax

ScriptLogEnabled

Examples

void Start()
{
    AATKitBinding.ScriptLogEnabled = false;
}

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