AATKitSettings Asset
Special asset managing dependencies and other settings
Open settings
Plugin provides AATKitSettings asset feature. To show settings in the Inspector, select AATKit/Settings at the top bar of the Unity Editor.

New asset file will be created inside the Assets/Resources/AATKit directory. Backup this file to store your settings after updating the Unity plugin. Please note it's recommended to open settings via top bar menu (not by selecting the asset file directly in the project navigator).
Networks settings
AATKitSettings allows you to choose which dependencies should be included to the build. Just select desired libraries for your app (default dependencies are enabled by default). Please note some libraries cannot be included/excluded. The first reason is a network might be supported just by one platform. The second reason is that some networks are part of the basic libraries (like AdMob is provided with Google Play Services which are required by Android). Please see the picture below for reference.

GADApplicationIdentifier for CMP Google (iOS)
Allows you to set GADApplicationIdentifier for your iOS app if you are using CMP Google. AATKit will automatically add the GADApplicationIdentifier value to the Info.plist file.
Android settings
Plugin adds Android Maven dependencies and properties automatically to the mainTemplate.gradle and gradleTemplate.properties files. Also it makes the backup of these files. This allows you to restore the previous versions (for example in case of damages). In this settings section you can enable/disable:
Using family-safe distribution.
Adding AATKit dependencies to
mainTemplate.gradlefile - if disabled you need to add AATKit dependencies manually to yourmainTemplate.gradlefile.Backing up
mainTemplate.gradlefile.Adding required properties to
gradleTemplate.propertiesfile.Backing up
gradleTemplate.propertiesfile.Adding AATKit repositories to
settingsTemplate.propertiesfile.Backing up
settingsTemplate.gradlefile.
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