AATKitSettings Asset
Special asset managing dependencies and other settings
Last updated
Special asset managing dependencies and other settings
Last updated
Plugin provides AATKitSettings asset feature. To show settings in the Inspector, select AATKit/Settings
at the top bar of the Unity Editor.
New asset file will be created inside the Assets/Resources/AATKit
directory. Backup this file to store your settings after updating the Unity plugin. Please note it's recommended to open settings via top bar menu (not by selecting the asset file directly in the project navigator).
AATKitSettings allows you to choose which dependencies should be included to the build. Just select desired libraries for your app (default dependencies are enabled by default). Please note some libraries cannot be included/excluded. The first reason is a network might be supported just by one platform. The second reason is that some networks are part of the basic libraries (like AdMob is provided with Google Play Services which are required by Android). Please see the picture below for reference.
GADApplicationIdentifier for CMP Google (iOS)
Allows you to set GADApplicationIdentifier for your iOS app if you are using CMP Google. AATKit will automatically add the GADApplicationIdentifier value to the Info.plist
file.
Plugin adds Android Maven dependencies and properties automatically to the mainTemplate.gradle
and gradleTemplate.properties
files. Also it makes the backup of these files. This allows you to restore the previous versions (for example in case of damages). In this settings section you can enable/disable:
Using family-safe distribution.
Adding AATKit dependencies to mainTemplate.gradle
file - if disabled you need to add AATKit dependencies manually to your mainTemplate.gradle
file.
Backing up mainTemplate.gradle
file.
Adding required properties to gradleTemplate.properties
file.
Backing up gradleTemplate.properties
file.
Adding AATKit repositories to settingsTemplate.properties
file.
Backing up settingsTemplate.gradle
file.